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Computing

Computer Science and ICT

Subject Leader: Ms Rakhi Udainiya

Key Stage 3 National Curriculum content

  1. Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  2. Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  3. Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programmes that use procedures or functions
  4.  Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  5.  Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  6. Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  7. Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  8.  Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  9. Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

 

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

Year 7

Digital Literacy

Cyber Security

Computer Systems

Spreadsheets

Computational thinking

Python Turtle

National curriculum link

9

9

3

1, 2

1, 2, 3

1, 2, 3

Year 8

HTML

Computer Systems

Graphics (for iMedia)

Python Programming

Python Programming

Animation

National curriculum link

7,8,9

3

1, 2,3

1, 2, 3

 

 

Assessment - In Years 7 and 8, pupils will be formally assessed every half-term. Throughout the academic year pupils in year 7 and 8 will complete 2 formal assessment which will cover knowledge and understanding of Computing and IT.

Homework - Homework is set on a termly basis in the form of a project in order to help pupils consolidate or extend their learning

How parents can support - It’s never too early to encourage girls to explore technology. There are many ways to spark her interest: show her examples of women in computing; read books about science and engineering (e.g., Rosie Revere Engineer, Hello Ruby, or Cool Engineering Activities for Girls); or encourage hands-on play with puzzles and building toys. There are also many free online resources that teach children about computer science and engineering (e.g., Khan Academy, YouTube, code.org).

Useful websites-

www.w3schools.com

www.bbcbitesize.co.uk

 www.hourofcode.com

Reading lists

  •  Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way
  •  Lift-the-Flap Computers and Coding - Lift-the-flap (Board book)
  • My First Computer Coding Book Using ScratchJr
  • KS3 Computing CGP

Key stage 4 curriculum content (specification)

  1. Develop their capability, creativity and knowledge in computer science, digital media and information technology
  2. Develop and apply their analytic, problem-solving, design, and computational thinking skills
  3. Understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.

Computing and IT

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

Year 9

Computer Architecture

Memory Storage

Data Representation

Networks

Operating Systems

Programming

National curriculum link

1,2

1,2

1,2

1,2

1,2

1, 2, 3

Year 10

Programming Boolean logic

HTML

Databases (SQL)

Programming

Security

Ethics  

Year 11

Revision

Revision

Revision

n/a

n/a

n/a

 

Cambridge National iMedia

Unit

Description

Year 9

R093

Creative bimedia in Media Industry

Year 10

R094

Visual Identity and Digital Graphics

Year 11

R095

Character and Comics

R093 is an exam-based Unit. R094 and 95 are project-based units.

This course is equivalent to 1 GCSE.

Assessment - In Years 9 and 10, pupils will be formally assessed every half-term or end of Unit.

Year 11 will have regular assessments for each unit and Mocks in November.

Exam Board – OCR

Year 10 iMedia students will exam for Unit R093 by end of year.

Homework - Homework is set on a termly basis in the form of a project in order to help pupils consolidate or extend their learning.

How parents can support - It’s never too early to encourage girls to explore technology. There are many ways to spark her interest: show her examples of women in computing; read books about science and engineering (e.g., Rosie Revere Engineer, Hello Ruby, or Cool Engineering Activities for Girls); or encourage hands-on play with puzzles and building toys. There are also many free online resources that teach children about computer science and engineering (e.g., Khan Academy, YouTube, code.org).

Useful websites- www.w3schools.com, www.bbcbitesize.co.uk, www.hourofcode.com

Reading lists -

  • GCSE Computer Science OCR Revision Guide
  • 100 Things to Know About Numbers, Computers & Coding - 100 Things to Know
  • OCR GCSE (9-1) J277 Computer Science

Additional Resources: